Recently the staff has been feeling down, but this gave their spirits a boost. Let’s do our best for him, and the staff clapped and cheered. I told them this was a decision by Producer Fujimoto. "Another point is that in an email from Oshima to Fujimoto, he said, 'I gathered the staff together and told them that we’re moving the date for the release of the game’s trial version back. In the documents it was written that the comments I made to Arzest were damaging the relationship, and that producer Fujimoto spoke to Oshima about that." The other thing, according to the court documents, is the things I said in response to Arzest submitting in-development builds without fixing defects that were occurring in them. I asserted that I wanted to use the original score, and this created trouble. I thought it was strange to use an arranged version, and one from a ghost writer, at that, when we were releasing an original game. The first thing was that a YouTuber was going to play a piece of music from the game on the piano and release the score. The removal was carried out by the game’s producer, head of promotions, sound producer, executive in charge of the project, and the human resources department. According to the court documents, I was removed as director because of two things. I think it’s no good that Square Enix doesn’t value games and game fans. The trial had ended and the administrative order is no longer in effect, so I would like to talk about the situation. "Roughly half a year prior to the release of 'Balan Wonderworld,' I was removed as director of 'Balan Wonderworld' via an administrative order, and so I filed a lawsuit in court against Square Enix. Naka went on a lengthy diatribe against the two companies, with multiple apologies to gamers sprinkled in.
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